#include <gsk/gskrendernodeprivate.h>
#include <gsk/gskglshaderprivate.h>
#include <gdk/gdktextureprivate.h>
+#include <gdk/gdkmemorytextureprivate.h>
#include <gsk/gsktransformprivate.h>
#include <gsk/gskroundedrectprivate.h>
#include <math.h>
{
GdkTexture *texture = gsk_texture_scale_node_get_texture (node);
const graphene_rect_t *bounds = &node->bounds;
- GskScalingFilter scaling_filter = gsk_texture_scale_node_get_filter (node);
+ GskScalingFilter filter = gsk_texture_scale_node_get_filter (node);
int min_filters[] = { GL_LINEAR, GL_NEAREST, GL_LINEAR_MIPMAP_LINEAR };
int mag_filters[] = { GL_LINEAR, GL_NEAREST, GL_LINEAR };
- int min_filter = min_filters[scaling_filter];
- int mag_filter = mag_filters[scaling_filter];
+ int min_filter = min_filters[filter];
+ int mag_filter = mag_filters[filter];
int max_texture_size = job->command_queue->max_texture_size;
graphene_rect_t clip_rect;
GskGLRenderTarget *render_target;
graphene_matrix_t prev_projection;
float prev_alpha;
guint prev_fbo;
- guint texture_id;
float u0, u1, v0, v1;
GskTextureKey key;
+ GdkTexture *subtexture = NULL;
+ graphene_rect_t subbounds;
+ guint texture_id;
- gsk_gl_render_job_untransform_bounds (job, &job->current_clip->rect.bounds, &clip_rect);
-
- if (!graphene_rect_intersection (bounds, &clip_rect, &clip_rect))
- return;
-
- if G_UNLIKELY (clip_rect.size.width > max_texture_size ||
- clip_rect.size.height > max_texture_size)
+ if (filter == GSK_SCALING_FILTER_LINEAR)
{
gsk_gl_render_job_visit_texture (job, texture, bounds);
return;
}
+ gsk_gl_render_job_untransform_bounds (job, &job->current_clip->rect.bounds, &clip_rect);
+
+ if (!graphene_rect_intersection (bounds, &clip_rect, &clip_rect))
+ return;
+
key.pointer = node;
key.pointer_is_child = TRUE;
key.parent_rect = clip_rect;
key.filter = min_filter;
texture_id = gsk_gl_driver_lookup_texture (job->driver, &key);
+
if (texture_id != 0)
goto render_texture;
return;
}
- gsk_gl_render_job_upload_texture (job, texture, min_filter, mag_filter, &offscreen);
+ if G_UNLIKELY (texture->width > max_texture_size ||
+ texture->height > max_texture_size)
+ {
+ float scale_x = bounds->size.width / texture->width;
+ float scale_y = bounds->size.height / texture->height;
+ int x, y, width, height;
+
+ x = (int) floorf ((clip_rect.origin.x - bounds->origin.x) / scale_x);
+ y = (int) floorf ((clip_rect.origin.y - bounds->origin.y) / scale_y);
+ width = (int) ceilf (clip_rect.size.width / scale_x);
+ height = (int) ceilf (clip_rect.size.height / scale_y);
+
+ if (width <= max_texture_size && height <= max_texture_size)
+ {
+ GdkMemoryTexture *memtex;
+
+ memtex = gdk_memory_texture_from_texture (texture, gdk_texture_get_format (texture));
+ subtexture = gdk_memory_texture_new_subtexture (memtex, x, y, width, height);
+ g_object_unref (memtex);
- g_assert (offscreen.texture_id);
- g_assert (offscreen.was_offscreen == FALSE);
+ subbounds.origin.x = bounds->origin.x + x * scale_x;
+ subbounds.origin.y = bounds->origin.y + y * scale_y;
+ subbounds.size.width = width * scale_x;
+ subbounds.size.height = height * scale_y;
- u0 = (clip_rect.origin.x - bounds->origin.x) / bounds->size.width;
- v0 = (clip_rect.origin.y - bounds->origin.y) / bounds->size.height;
- u1 = (clip_rect.origin.x + clip_rect.size.width - bounds->origin.x) / bounds->size.width;
- v1 = (clip_rect.origin.y + clip_rect.size.height - bounds->origin.y) / bounds->size.height;
+ texture = subtexture;
+ bounds = &subbounds;
+ }
+ }
gsk_gl_render_job_set_viewport (job, &viewport, &prev_viewport);
gsk_gl_render_job_set_projection_from_rect (job, &viewport, &prev_projection);
prev_fbo = gsk_gl_command_queue_bind_framebuffer (job->command_queue, render_target->framebuffer_id);
gsk_gl_command_queue_clear (job->command_queue, 0, &viewport);
- gsk_gl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
- gsk_gl_program_set_uniform_texture (job->current_program,
- UNIFORM_SHARED_SOURCE, 0,
- GL_TEXTURE_2D,
- GL_TEXTURE0,
- offscreen.texture_id);
- gsk_gl_render_job_draw_coords (job,
- 0, 0, clip_rect.size.width, clip_rect.size.height,
- u0, v0, u1, v1,
- (guint16[]) { FP16_ZERO, FP16_ZERO, FP16_ZERO, FP16_ZERO });
- gsk_gl_render_job_end_draw (job);
+ if G_LIKELY (texture->width <= max_texture_size &&
+ texture->height <= max_texture_size)
+ {
+ gsk_gl_render_job_upload_texture (job, texture, min_filter, mag_filter, &offscreen);
+
+ g_assert (offscreen.texture_id);
+ g_assert (offscreen.was_offscreen == FALSE);
+
+ u0 = (clip_rect.origin.x - bounds->origin.x) / bounds->size.width;
+ v0 = (clip_rect.origin.y - bounds->origin.y) / bounds->size.height;
+ u1 = (clip_rect.origin.x + clip_rect.size.width - bounds->origin.x) / bounds->size.width;
+ v1 = (clip_rect.origin.y + clip_rect.size.height - bounds->origin.y) / bounds->size.height;
+
+ gsk_gl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
+ gsk_gl_program_set_uniform_texture (job->current_program,
+ UNIFORM_SHARED_SOURCE, 0,
+ GL_TEXTURE_2D,
+ GL_TEXTURE0,
+ offscreen.texture_id);
+ gsk_gl_render_job_draw_coords (job,
+ 0, 0, clip_rect.size.width, clip_rect.size.height,
+ u0, v0, u1, v1,
+ (guint16[]) { FP16_ZERO, FP16_ZERO, FP16_ZERO, FP16_ZERO });
+ gsk_gl_render_job_end_draw (job);
+ }
+ else
+ {
+ float scale_x = bounds->size.width / texture->width;
+ float scale_y = bounds->size.height / texture->height;
+ GskGLTextureSlice *slices = NULL;
+ guint n_slices = 0;
+
+ gsk_gl_driver_slice_texture (job->driver, texture, min_filter, mag_filter, 0, 0, &slices, &n_slices);
+
+ for (guint i = 0; i < n_slices; i++)
+ {
+ const GskGLTextureSlice *slice = &slices[i];
+ graphene_rect_t slice_bounds;
+
+ slice_bounds.origin.x = bounds->origin.x - clip_rect.origin.x + slice->rect.x * scale_x;
+ slice_bounds.origin.y = bounds->origin.y - clip_rect.origin.y + slice->rect.y * scale_y;
+ slice_bounds.size.width = slice->rect.width * scale_x;
+ slice_bounds.size.height = slice->rect.height * scale_y;
+
+ gsk_gl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
+ gsk_gl_program_set_uniform_texture (job->current_program,
+ UNIFORM_SHARED_SOURCE, 0,
+ GL_TEXTURE_2D,
+ GL_TEXTURE0,
+ slice->texture_id);
+ gsk_gl_render_job_draw_coords (job,
+ slice_bounds.origin.x,
+ slice_bounds.origin.y,
+ slice_bounds.origin.x + slice_bounds.size.width,
+ slice_bounds.origin.y + slice_bounds.size.height,
+ 0, 0, 1, 1,
+ (guint16[]){ FP16_ZERO, FP16_ZERO, FP16_ZERO, FP16_ZERO } );
+ gsk_gl_render_job_end_draw (job);
+ }
+ }
gsk_gl_render_job_pop_clip (job);
gsk_gl_render_job_pop_modelview (job);
gsk_gl_command_queue_bind_framebuffer (job->command_queue, prev_fbo);
texture_id = gsk_gl_driver_release_render_target (job->driver, render_target, FALSE);
-
gsk_gl_driver_cache_texture (job->driver, &key, texture_id);
render_texture:
clip_rect.size.height / ceilf (clip_rect.size.height), 0,
(guint16[]){ FP16_ZERO, FP16_ZERO, FP16_ZERO, FP16_ZERO } );
gsk_gl_render_job_end_draw (job);
+
+ g_clear_object (&subtexture);
}
static inline void